I have been testing 1080p camera and have been changing the max rate and rate deg/s. It looks like heli's flips max out at about half of a full flip per second.
A 360 degree flip takes at least 2 seconds. Attitude drop will be 20m free fall with zero collective pitch. The 20m drop is almost a landing approach.
600 deg/s for rate mode and max for all modes, but heli physically does less than 180 deg/s, videos
Default 220 deg/s for rate mode and default 300 max for all modes, similar performance,
(in the next flip I waited for the tail punch with the sudden collective pitch zeroing to settle, and that extra altitude drop is fatal)
(the heli is back in the air without any trim changes 1 minute after the crash thanks to servo saver mod)
My next built for production will have 1080p , sample videos,
(the cyclic vibration is caused by bad twitching servos as someone did a analysis in the second video below)
(the bad twiching servos can be heard like clock ticks in the first 3 seconds before the motor spool-up, the bad servos also overheat CC3D resulting in burning hot board)
(video removed due to private info)
(good receiver setup has no vibration in a straight line flight path)