Nope, Cruise control allows to keep the same altitude just by adding trust according to the tilt, from what I've understood. What I'm talking about is a completely different thing. If you flip the model, and it is upside down, and you let the sticks, in Rattitude it would flip again to self level, right? What I mean is that instead of trying to level the model the up-right direction, since it's inclination is past 180° according to the accelerometers, it will from now try to self level it upside down, so if you let the sticks it will stay in inverted hovering, untill you manually get past 180° again, so it will self level the normal way.
Inputs are not inverted at all, when the model is upside down, you still have to give it the right inputs, like if you were in rate, but instead you get a bit of self leveling, so if you loose control, the model has much more possibilities to restabilize itself, rather than trying a flip, which could even be too late.