The trim I was talking about was the automatic trim inside the electronic stabilization device. It is also called "I term wind-up". The user just sees a correctly flying aircraft if it is working well. He doesn't actually see for instance an aircraft pitching up or rolling right because this I term wind-up compensates for it.
An unbalanced any-copter with piro comp on gives you wobbly pirouettes at any speed. Also, when you stop the pirouette it will have moved the "I term wind-up" to the wrong place and so it will drift.
Here is a quad with an imbalance (weight, weak motor, or unmatched props) and piro comp on (new pilot). It drifts badly after the yaw:
Same quad with piro comp off does not drift:
An unbalanced any-copter with piro comp off gives you good straight flight at any speed, but can show noticeable trim changes with any of several big stick changes (generally mild stunts or more).
If your HELIcopter is balanced correctly but does not have pirouette compensation then when you do pirouettes while flying fast you will see roll and pitch movement. If it DOES have piro comp, then you will not see roll or pitch movement. For
well balanced HELIcopters, piro comp can be left on all the time, but even for helis I would recommend leaving it off. Let a pro that doesn't need advice and knows his heli is balanced turn it on because he wants to do stunts. Don't force a beginner to troubleshoot strange flight behavior caused by imbalance + piro comp that goes away as far as he is concerned by just turning piro comp off.
Others may disagree, but I would say that for multicopters, it should be left turned off until you find a case where it can help and that case could only be very high forward speed with fast pirouettes, but be aware that case acts differently on multicopters and isn't well corrected by using a helicopter feature (piro comp). There are several things that it will make worse and really only one that it makes better. Generally getting your PIDs tuned correctly and your multicopter balanced (both weight and power, no weak motors or different props) will have your multicopter flying well. Every case I have seen of multicopter pitch "blow out" at high speed has been fixed by using higher PIDs.
Piro comp works on a helicopter because (relative to the constant forward travel) the heli always sees the same trim change. The advancing blade always generates more lift which I assume gets translated by gyroscopic precession into pitch up. It doesn't matter where the heli body is. But (also relative to the constant forward travel) in a single 360 pirouette at high speed, a multicopter goes from needing left roll trim to needing right roll trim twice, and it probably always needs some forward pitch (because the front motors have cleaner air). This happens because in an X configuration you get no roll torque (the left-right motors are counter-rotating) but in a + configuration with CCW side motors you get (simplification) a left roll torque and a little later (after going through an X configuration where there is no roll torque) when your side motors are CW, you get a right roll torque. The heli piro comp feature will handle the constant forward pitch, but not the changing left-right roll.
Forgive me, but what I saw in your video was a quad acting pretty much like it should, with a new pilot that was maybe expecting something else, like the nose to stay down when you rotate on yaw.
Although it may be possible to make that happen by abusing a new feature (maybe not even available on CC3D), I wouldn't learn that way.