LibrePilot Forum

General Category => General Discussion => Topic started by: no config on March 15, 2016, 05:40:05 pm

Title: CC3D Bricked
Post by: no config on March 15, 2016, 05:40:05 pm
went on freakin LibrePiot with this CC3D
connected and upgraded, finished vehicle setup and was moving on to transmitter setup.
Started with stick calibration but nothing, no stick movement, so i disconnected and started over.  Now LibrePilot says it is connected but there is no communication with the board.
Any way to save this board, or is it garbage now?  tia
Title: Re: CC3D Bricked
Post by: cato on March 15, 2016, 05:49:27 pm
What do the leds on the controller show?

Here is a video how they should behave:

https://www.youtube.com/watch?v=Kq7lO53JRBQ
Title: Re: CC3D Bricked
Post by: hwh on March 15, 2016, 05:58:21 pm
Someone beat me to answering while I was posting on rcg.

As long as the hardware isn't broken there are ways to recover from "bricked".

As cato asked, what are the LEDs on the controller showing?

What does it do when you plug it into the computer?  Does GCS (the ground software) recognize that it's plugged in (lower right corner of screen) and connect?

When you upgraded did you just do upgrade or upgrade and erase?
Title: Re: CC3D Bricked
Post by: hwh on March 15, 2016, 06:02:12 pm
The wiki has an explanation of the LEDs as well at https://librepilot.atlassian.net/wiki/display/LPDOC/Firmware+Tab#FirmwareTab-Ledbehavior   There's a lot of other info in the wiki as well.
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:04:38 pm
yes full chip erase
solid green with flashing blue
Title: Re: CC3D Bricked
Post by: cato on March 15, 2016, 06:08:35 pm
OK, so you see what is shown as "Heartbeat Disarmed" in the video?

That would mean that the CC3D is not bricked, but you may have a connection issue to your computer. Does the GCS recognize the CC3D, the "Firmware" tab should show you an image of your controller with information about the version. If that is not the case, it may simply be a windows driver issue or a bad or low quality usb cable.
Title: Re: CC3D Bricked
Post by: jbarchuk on March 15, 2016, 06:15:52 pm
...you may have a connection issue to your computer.

As mentioned flaky cables are very common. Also try different ports. If computer is a 'PC' then back panel ports are often more reliable than front panel ports.
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:16:24 pm
says it is connected but there is no communication

I do not see a firmware version
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:17:47 pm
I am sure it is not a bad cable or port
more like flaky software
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:22:09 pm
cable is good and port is good
sure seems like a brick to me
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:31:06 pm
I have tried different cables, different ports, tried older version OpenPilot and LibrePilot all the same results.  When i try to upgrade it times out and says it cvannot finish connecting.
How can this happen just by pressing disconnect??
This is more trouble than I bargained for. i do not see this as being an easy fix and I have pretty much had enough with this thing...................
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 06:43:23 pm
how do you say it is not a brick when it is unresponsive?
Title: Re: CC3D Bricked
Post by: hwh on March 15, 2016, 07:01:31 pm
If the blue led is flashing about once a second then the cc3d is fine.  If it had a problem it would either be off, on solid, fading in and out, or flashing rapidly.

If it's flashing once a second and you get (https://librepilot.atlassian.net/wiki/download/attachments/12812343/windows_cnx_issue.png?version=1&modificationDate=1452201329389&api=v2&effects=border-simple,blur-border) then the most likely thing is a windows driver issue.  You might try the troubleshooting tips on https://librepilot.atlassian.net/wiki/display/LPDOC/Troubleshooting
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 08:53:58 pm
Nope still same issue.  Uninstalled and then reinstalled driver, fresh Libre program, same thing.
I am very pissed off that this could happen just by clicking disconnect.  i have wasted a day on this and nothing is better.  this sucks, Libre sucks!!

something is wrong with the CC3D.  Libre bricked it!
Title: Re: CC3D Bricked
Post by: cato on March 15, 2016, 09:12:21 pm
Hmm, you did not tell us how the link gadget looks like. If it looks like in hwh's screenshot, reinstalling the firmware will not help you in any way, but you should instead follow the procedure in the wiki article. If it looks different, it would be important to see how it looks.

We want to help you, but for that it would be very helpful if you replied to our suggestions.
Title: Re: CC3D Bricked
Post by: f5soh on March 15, 2016, 09:27:55 pm
Hi No config, very pleased to see you here.

Try manual update:
- Disconnect board
- Hit Upgrade&Ěrase button
- Connect board
- Wait one minute

Be sure there is only one board connected to computer, just in case...

Describe led behavior after you power the board.


Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 10:30:00 pm
@ cato
Once again, the light is steady green and slow flashing blue.
i already said that. Please i have been at this for a long time now and I really have no more patience and would love to tell you guys anything if it will help me, I am not playing games or holding anything back.  Does it sound like I am trying to beat around the bush and play games!??.  If you want to know something ask me a direct question,
Yes green light, yes blue blinking light, yes reinstalled drivers, no change, no communication with board and computer even though it "says" connected.
Title: Re: CC3D Bricked
Post by: f5soh on March 15, 2016, 10:36:12 pm
Quote
If you want to know something ask me a direct question,
Sure, same question:
Code: [Select]
Describe led behavior after you power the board.
Quote
Once again, the light is steady green and slow flashing blue.
I'm asking the led behavior, so board go directly to slow blinking just after you power board ?
The green led refers only to power.
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 10:46:10 pm
What part of 1-green led and 1-slow blinking blu do you not understand.
Why are you playing freaking games and ask me the same questions ovr and over when i have told you every tiem

YES- SOLID GREEN LED
YES- SLOW BLINKING BLUE

DO YOU UNDERSTAND THE WORDS ABOVE??
Title: Re: CC3D Bricked
Post by: f5soh on March 15, 2016, 10:54:15 pm
So, no rapid blue led flashing at some point ?
How are the Tx/Rx bars while the board is connected ?

Calm down please, you are here since half a day and already typing with CAPSLOCKS... not really nice from your side.
We are not playing games here.
Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 11:21:56 pm
this is way too much work to put into a $20 board.

Title: Re: CC3D Bricked
Post by: f5soh on March 15, 2016, 11:24:24 pm
Too much work ? for ?

Look your Gcs / board and answer the two questions above ?
Title: Re: CC3D Bricked
Post by: mr_w on March 15, 2016, 11:30:14 pm
$20? You have overpaid it. You did not do enough research. It is actually $10 board. With case included.

Are you sure it is actually CC3D?

Title: Re: CC3D Bricked
Post by: no config on March 15, 2016, 11:33:06 pm
LMFAO! I give up!
Title: Re: CC3D Bricked
Post by: f5soh on March 15, 2016, 11:39:58 pm
LMFAO! I give up!

So close to answer :(
Code: [Select]
So, no rapid blue led flashing at some point ?
How are the Tx/Rx bars while the board is connected ?
Title: Re: CC3D Bricked
Post by: no config on March 16, 2016, 07:05:53 am
the blue light does blink fast for a second then goes steady slow blink.
The tx/rx bars move around at first then settles to one green bar on tx, and 0 on rx, weird.

Title: Re: CC3D Bricked
Post by: f5soh on March 16, 2016, 10:09:08 am
Good, so your board looks working fine.

Go to https://librepilot.atlassian.net/wiki/display/LPDOC/Troubleshooting
And uninstall driver, follow steps but at some point some users need a reboot.

Try another computer to be sure is a driver issue.
Title: Re: CC3D Bricked
Post by: no config on March 16, 2016, 03:03:39 pm
yes, i have already went to that link fSsoh, and new drivers did not help, same thing.
Title: Re: CC3D Bricked
Post by: f5soh on March 16, 2016, 04:32:37 pm
Try again and test with another computer.

Title: Re: CC3D Bricked
Post by: no config on March 16, 2016, 06:04:01 pm
tried with my laptop, same thing.  :(
both are running windows 7
Title: Re: CC3D Bricked
Post by: f5soh on March 16, 2016, 07:13:38 pm
Looks really strange...
If the blue led behavior matches the video posted in second post of this thread the only issue i see is driver to be uninstalled.

After you uninstalled the driver and connect board again, System tell you a new device is detected ?
Try removing all driver related to cc3d device, there is a composite and a com port.



Title: Re: CC3D Bricked
Post by: mr_w on March 17, 2016, 12:45:15 am
Additionally, I know you said that USB cable is good one, but I would try another one too. Just to be sure. You probably have plenty of them, in some drawer. Just to rule out that one.



Title: Re: CC3D Bricked
Post by: no config on March 17, 2016, 09:25:51 am
Hi No config, very pleased to see you here.

Try manual update:
- Disconnect board
- Hit Upgrade&Ěrase button
- Connect board
- Wait one minute

Be sure there is only one board connected to computer, just in case...

Describe led behavior after you power the board.

Woohoo! this worked, back in business!  :)

the other day I was so frustrated and worn out from messing with the computer and drivers that I called it quits right before you posted this.
Really, I was about to toss it, but then thought to give this a try since it only takes a minute.
it took 2 attempts before it took the firmware.
The first attempt, it got stuck in reboot.
So it is back online but I have not finished programming.
Just need to get the ppm mode going and see the channel movements on computer.
That was the whole problem in the first place, no radio com................

thank you very much S5soh, and everyone else, at least it is not a brick anymore.
just need to figure out the programming and get radio to register.
Title: Re: CC3D Bricked
Post by: hwh on March 17, 2016, 01:59:55 pm
As you configure and proceed further ask questions as soon as something doesn't work for you, don't keep at it alone. There's usually a simple answer that someone in the forums knows.  Some of the people here have been using the software for years.  Others (not me) even wrote a large percentage of the software and firmware.
Title: Re: CC3D Bricked
Post by: no config on March 17, 2016, 05:09:15 pm
I sure will!  Probably won't have another chance until tomorrow night. 
Thanks again!
Title: Re: CC3D Bricked
Post by: f5soh on March 17, 2016, 07:14:11 pm
That a good news  :D

Title: Re: CC3D Bricked
Post by: no config on March 18, 2016, 06:23:28 am
Yes, I am anxious now to finish setup and try and fly this 250 quad.  I do have plenty of quad piloting experience, just not much gyro setup know-how. I am very sure I will need assistance to finish the job.  Will report back tomorrow nite.  :)
Title: Re: CC3D Bricked
Post by: no config on March 19, 2016, 05:29:51 am
a couple questions before I get started again.
I am using a Spektrum DX8 with the LemonRX 8CH-PPM receiver.
Is there somewhere in either LibreFlight or CC3D manual that goes over radio setup?
or maybe a vid?
The other boards I have used in the past work in acro mode with variations on switches, travel, etc.
Title: Re: CC3D Bricked
Post by: jbarchuk on March 19, 2016, 06:30:34 am
I am using a Spektrum DX8 with the LemonRX 8CH-PPM receiver.
Is there somewhere in either LibreFlight or CC3D manual that goes over radio setup?
or maybe a vid?
The other boards I have used in the past work in acro mode with variations on switches, travel, etc.

The Tx wizard will ask you to 'toggle your flight mode switch.' You don't need to name it explicity it will detect 'a' switch being toggled and later you should find it applied to the Input - RC Input screen on the line labeled Flight Mode.

Then in Input - Flight Mode Switch Positions, at the top left, as you toggle the switch, you should see the slider switch between Pos 1 and Pos 2 (and Pos 3 if you use a 3-position switch. IF THAT DOESN'T HAPPEN THEN STOP and go back to find out where the Input- RC Input - Input Channel Configuration chart don't line up.

In that top section of Flight Mode Switch Positions you can set each switch position to the 'Stabilized(x)' as related to the chart below that named Stabilization Modes Configuration. In that char you can select between the whole list of modes, for each of pitch, roll, yaw, and throttle.

It's a tad intricate but that makes it very configurable.
Title: Re: CC3D Bricked
Post by: no config on March 19, 2016, 07:55:42 pm
Thanks for that jbarchuk! 
Did not get a chance to work on it last night.
hopefully tonight
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 01:26:16 am
Not going well, same as last time.
The on screen instructions leave so much out.
For instance, what is the motor calibration all about?
It says to slide the control up until motors start then press stop.  Is that it?

Not getting radio communication.
in radio setup stick calibration it starts with throttle stick but nothing is registering.
I have picked the appropriate selections for ppm and esc.

How can I test a ppm receiver?
This really sucks, everything i am trying does not work
I'm thinking of just going back to the KK2 there is too much guess work with this fc

this is double frustrating because the reason I am trying this CC3D is because I could not get the Naze32 going.
everyone says it is so easy but all I get is failure
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 01:44:55 am
please, could someone recommend a video that goes over this setup on Libre Pilot and the CC3D?
All the vids I have seen so far have not been basically worthless, they show how to flash firmware and stop there.
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 02:02:53 am
I am following the setup wizard, but how can it go to stick calibration when i have not even set up channels??
I think this wizard is more like a dunce.
How can it get me to start stick calibration when i have not even setup radio?
What is going on, is there another way to do this than the stupid wizard?
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 02:06:54 am
there are vids doing the Revolution. so can I follow one of those vids?
Does the Revo setup the same? 
Man this is so frustrating, nothing is working, and everything is brand new!
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 02:09:41 am
Would it be easier to go back to the last Openpilot firmware and just use Openpilot?
I really don't care about having the latest firmware.
I just need something to start cooperating for a change before i smash this thing
Title: Re: CC3D Bricked
Post by: hwh on March 20, 2016, 02:37:40 am
I think you're just over thinking things.

Let's see if I can answer some of your questions:

"Slide the control till the motor starts then hit stop?"  - yes that's it, when you hit next it will ask you to do the next motor.  It's just finding out what it needs to send the esc to barely start the motor turning.

"how can it go to stick calibration when i have not even set up channels?" - it asks you to move a particular stick, say yaw, and then assigns whatever stick you move to yaw and so on.

"How can it get me to start stick calibration when i have not even setup radio?" - if you started the wizard on the main page (big yellow button) it asked you what type of radio (PPM, PWM, sbus, etc) earlier in the sequence.

"What is going on, is there another way to do this than the stupid wizard?" - yes, you can go to the config tab and enter everything manually.

"there are vids doing the Revolution...etc" - Revolution is a Chinese marketing name for the Revolution board, any video on it should apply to any revo.

"Would it be easier to go back to the last Openpilot firmware and just use Openpilot?" - not really, for all practical purposes they're the same.

As I said at the top of this message, I think you're just over thinking things.  You might have been better off if you had never seen a quadcopter before and knew nothing about them.
Title: Re: CC3D Bricked
Post by: jbarchuk on March 20, 2016, 02:41:59 am
Not going well, same as last time.

MOST IMPORTANT: In any troubleshooting process you start with the -first- problem, fix that, and move on. For instance you can't deal with...

Quote
It says to slide the control up until motors start then press stop.  Is that it?

...until you fix...

Quote
Not getting radio communication.
in radio setup stick calibration it starts with throttle stick but nothing is registering.
I have picked the appropriate selections for ppm and esc.

Maybe you have, but you'll never get that far until...

Quote
How can I test a ppm receiver?

You're trying to fix E, F, and G, when A and B don't work yet. UNTIL A and B are fixed E, F, and G *CAN'T* work. You're wasting time thinking about E, F, and G when in fact fixing A and B might cause eeeverything that follows to work.

Quote
This really sucks, everything i am trying does not work

Right. Without A and B -nothing- after that -can- work. They don't have the slightest chance of working.

Pick the FIRST problem and deal with it, and then move on to the next.

You asked 'How can I test a ppm receiver?' Do you know that the Tx/Rx are in fact connected and working? Plug an ESC with BEC into the Rx in the appropriate slot. Don't plug in any motor the ESC is just to give the Rx power. Plug in other servos to various Rx ports and make sure they operate as commanded by the Tx. If that works they we'll go to the next step but if they don't then -nothing- else -can- work.

Never mind videos or whatever. Unless you can find a very specific video that deals with your exact Tx, Rx, and FC then there are waaaay too many variables and possibilities. Very often a setup works only one way while there are a vaaaast number of different ways that it won't work.
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 11:09:40 am
well to you guys that already know this may seem like no problem, but to me this libre program is krud!
So many saying how easy it is, and now I hear how hard it is.
Whatever, i just need this to work.
Under think, over think, who cares!
This program really sucks, and just gives more questions than answers.
I have told my issues, but have not heard yet how to resolve them.
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 11:23:41 am
my rx is ppm only so i do not have a channel i can plug an esc or servo  to test.
when i get to stick calibration there is nothing.
This is really too tedious try to get help online.
i am getting more philosophy than actual help with my issues
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 11:25:32 am
Post your config file and picture how you wired the receiver.
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 11:33:01 am
I have been on RC forums for years, but have not had this much trouble trying to relay my issues and receive help.
I feel like I am just running in circles with you guys here.
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 11:44:28 am
I just want some info about how you setup your receiver.

Like every technical issues the first step is diagnose.
So post your config file and picture how you wired the receiver.
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 11:49:41 am
Post your config file and picture how you wired the receiver.
I do not know how to do that.
I am sure i have wire in proper locations
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 11:52:07 am
File > Export UAV settings and attach file here.

Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 11:59:07 am
I do not know my way around a computer that well
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 12:00:35 pm
Or Help > Export UAV settings
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 12:12:38 pm
I don't know how to do that
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 12:16:45 pm
OSX maybe ?

How do you do to display some App menu in OSX ?
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 12:19:00 pm
you lost me, i don't know that stuff
i am a computer idiot
Title: Re: CC3D Bricked
Post by: ArnhemAnt on March 20, 2016, 12:21:38 pm
you lost me, i don't know that stuff
i am a computer idiot

Where are you located? Maybe we have someone on here that is close to where you live that can personally assist you??
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 12:25:37 pm
you lost me, i don't know that stuff
i am a computer idiot

Sorry cannot help here.

You ask for help in forum and you don't know how to get the help menu in your computer ?
What OS are you using ?
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 12:28:26 pm
If i was a computer programmer I would not need to be here.
windows 7
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 12:31:30 pm
So if you don't know how to access the "File" menu in you computer, try the "CTRL" + "E" key combination.
Save the file, and attach this file to a post. Maybe to complicated.

The above is not a computer programmer level but a 8 years old (or less) children user.

Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 12:44:50 pm
yeah, 8 year old can work a computer, but can't tie their shoe laces properly.

whats your point, that I am an idiot?
I already acknowledged that, so i need the idiot help version please


Title: Re: CC3D Bricked
Post by: ArnhemAnt on March 20, 2016, 12:49:11 pm
Rest assured, there is an answer to all of this and we'll do what we can to get you up in the air. Keep persisting.
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 12:53:56 pm
I don't say you are a idiot, i just quote your post.

The File menu is the first stuff you learn on a computer if you want to print or save a document.
If you know where is the "CTRL" and the "E" key in your keyboard you can export your config. (Assuming the board is connected)

https://www.youtube.com/watch?v=zUzjHOyUHUE
Title: Re: CC3D Bricked
Post by: no config on March 20, 2016, 01:50:28 pm
here is some info
Title: Re: CC3D Bricked
Post by: f5soh on March 20, 2016, 01:59:31 pm
Great !

So the answer is:

connect the white wire (PPM input) to the pin8.

Why ?
because you selected PPM_PIN8+OneShot in Hardware tab

(https://librepilot.atlassian.net/wiki/download/attachments/2818090/CC3D_PPM_Oneshot.png)
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 04:44:55 am
I have not tried to do any manual configuration (no config LOL!)
every time I have connected I have went with the wizard. 
have not been to the hardware tab. 
If ch8 +oneshot are selected then that is were the flashing left it at. 
I start with the wizard setup and get as far as stick calibration, and that is as far as I go, because there is no stick input. 
The wizard is dropping the ball here. 
Why would it have me calibrate sticks before confirming channel selection??
think it is time to ditch the wizard and do it manual. 
never have had much faith or luck with these "wizard" installers.

PPM normally is on Ch1 right?
will muddle along and attempt a manual configuration.
Should have went with my gut feeling and done this from start.
thank you very much for the info f5!
will give it another go tomorrow.
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 07:20:18 am
not sure about this in LP manual,
does it mean the board can be pointed in any direction?

  "The board can be mounted in any configuration on the airframe, and the orientation relative to the airframe configured such that the flight controller knows which way it is facing."



Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 07:48:59 am
I think that the wizard needs some mod
it should not default to a specific rx input Ch and ESC when ppm is selected.
there should at least be a notification that these are the default settings.
also, I am positive I chose 500 esc setting, but it was ignored and set to the one shot anyway...............

even if I did read about this prior to my previous attempt there would still be a problem.
I would have to quit the wizard setup, go into hardware and manual reset RX channels, then try to continue with the setup wizard.
Is this how it should go?
Title: Re: CC3D Bricked
Post by: jbarchuk on March 21, 2016, 08:25:53 am
not sure about this in LP manual,
does it mean the board can be pointed in any direction?

  "The board can be mounted in any configuration on the airframe...."

Shortest answer, yes. If the arrows on the FC point in the direction of 'forward flight,' and the board is mounted flat in the pitch and roll axes, then no GCS adjustment is required.

If any axis is rotated directly opposite 'normal,' then enter 180 for that axis.

There's a mildly tricky part where an axis is rotated at right angles, and the correct number to enter is either +90 or -90. For that there's a very convenient chart in the wiki that states the correct number to enter.

If a board needs to be mounted at 45-deg or 30 or whatever then it's not excessively complicated to figure out what the correct number is by gauging against and interpolating from the 90-degree chart.
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 05:27:51 pm
what is meant by LibrePilot GCS"clean configuration"?
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 05:55:31 pm
thought this would be easier having a wizard setup, but i now see the best way is to read the manuals and how to's and do setup manually to get the full potential and make sure things are right.
So much to learn, but am determined to get this done right.  Read, read read...........
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 07:39:49 pm
I realize now that 490 and oneshot are simonk and blheli
It would have saved me much confusion if the setup did not offer 2 selections for 490 and oneshot, because they will both be on ch8 anyway.
so why 2 selections? that just made things confusing, they should have combined both on the same button.
Really ch1 pin3 will never be used for multirotor ppm because that ch is for the slower refresh rate.
really doesn't make sense to me.
I know this is an amazing fc and look forward to using it, but i am still just trying to get it up in the air as painlessly as I can.
Guess with the wizard or not, it is NOT easy.
The KK2 is childs play next to the naze and the cc3d, can imagine how much more work the Revo is with the added functions, WOw!
Title: Re: CC3D Bricked
Post by: f5soh on March 21, 2016, 08:30:51 pm
Option from wizard are in bold:

Simonk and recent Esc: PPM+RapidEsc  (490Hz rate) this give PWMSyncr in outputs and PPM_Pin8 needed
BLHeli Esc: PPM+Oneshot, this give OneShot in outputs and PPM_Pin8 needed.

(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2129)

Also there is a connection diagram where you can get the right information:
(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2131)


Whats wrong ?


Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 08:59:47 pm
in hardware settings, receiver port selection, which one do i need please?

dsmx-ppm rx
sk-esc
Title: Re: CC3D Bricked
Post by: f5soh on March 21, 2016, 09:16:44 pm
The easy way using Wizard:
Choose PPM input.

i don't know what are SK-esc but if i remember your have this one:
http://www.fpvmodel.com/ztw-spider-series-12a-opto-brushless-speed-control-esc_g727.html
So 600Hz capable.

The other way to choose the right Esc:
is a standart esc @50Hz ? No.
is a Oneshot Esc ? No.
is a Rapid Esc ? : Maybe because 600Hz capable.
Next step check and look the connection diagram to avoid mistakes.

For hardware tab, you need to understand all needs.
Do you really want the answer or really want to learn ?
https://librepilot.atlassian.net/wiki/display/LPDOC/CC+Hardware+Configuration#CCHardwareConfiguration-ReceiverPort
Try different setting and go to output tab where you setting the right output mode for your Esc.

You are free to do what you want, but wizard still the right way for you.

It too difficult using wizard, please consider go back with KK2 who can be setup very easily.

Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 10:37:25 pm
I know that the KK2 is easy, been using it for a few years.

If you guys are tired of helping then just say so and i will go away

Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 10:44:33 pm
seems like I am getting on the wrong side here and wearing out my welcome
thank you very much for your help.
I will continue on with this board and try to get help where I can find it
Title: Re: CC3D Bricked
Post by: f5soh on March 21, 2016, 10:53:00 pm
If you still want to setup manually, the answer is already posted previously:
Quote
Simonk and recent Esc: PPM+RapidEsc  (490Hz rate) this give PWMSyncr in outputs and PPM_Pin8 needed

Hardware tab: PPM_Pin8
Output tab: PWMSyncr

Not really tired to help but you always say the software don't work, not easy, bricked your board, wizard don't work, etc...
And finally don't really take in account what we ask or purpose for helping you.

Also consider the time consuming from others users and how you react sometimes.
Title: Re: CC3D Bricked
Post by: no config on March 21, 2016, 11:02:56 pm
Ok, so sorry for the bother i have caused
thanks again for the help
Title: Re: CC3D Bricked
Post by: no config on March 23, 2016, 12:09:36 am
I have got the CC3DEvo with LibrePilot up and flying on my H-quad 250 racer
i did use the wizard along with some manual settings.
I chose the QAV250(clone) settings and it seems to fly well, quick but stable, but need to play around with the settings and learn how to make adjustments

I have flite mode on 3-pos toggle, and am not quite sure what modes are the default setting

0- seems to be acro, no self-leveling
1- is self-leveling
2- seems to be the same as 1, self-leveling

thanks very much for the help guys, could not have done it without this forum
and apologies for being so negative at times, frustration was getting to me
Title: Re: CC3D Bricked
Post by: jbarchuk on March 23, 2016, 01:10:11 am
I have got the CC3DEvo with LibrePilot up and flying on my H-quad 250 racer

   /
  /
\/
Awesome.
Quote
i did use the wizard along with some manual settings.

   /
  /
\/
Awesome.
Quote
I chose the QAV250(clone) settings and it seems to fly well, quick but stable, but need to play around with the settings and learn how to make adjustments

'Quick.' Slow it down via Stabilization - Basic - Responsiveness, and slide things down to the lower 1/3 of the Moderate scale. That will make it not ummm... 'respond' so quickly or sharply. Or if they're already in the lower 1/3 cut that in half. Be aware that you will need more space to turn.

Quote
I have flite mode on 3-pos toggle, and am not quite sure what modes are the default setting

Post a screencap of your Input - Flight Mode Switch Settings screen.

That will tell us where it's at now.

Describe what you -wish- it would do and we'll describe what to change.
Title: Re: CC3D Bricked
Post by: no config on March 23, 2016, 06:44:33 am
have only done the one maiden flight of about 6 minutes with a 3S 2200mah batt.
I have been flying multirotors and have been doing CP helis for a while now, so the quick response is ok, mostly referring to the yaw, i like a snappy yaw.  I fly something pretty much everyday.  Mostly the nano RTF drones I have specialized in (DIY mods), and my F450, and a 300, oh and the helis offcourse. which are man at me right now because I am flying multis too much LOL!  This is is my first 250 racer.  The motors are DYS 1806-2300kv, and had plenty of punch-out power on 3S. 4S must be wild!
Ran out of daylite today, so no more test flites till tomorrow.  :(

need to go over manual about different flight modes with this CC3D
but what I would like to have is
0- self-leveling
1- acro/self leveling mix (SL at center stick only, if that is possible)
2- acro

also I would like to have motor arm on the hold switch on DX8
i have gotten used to the hold switch flying helis

here are the settings so far
Title: Re: CC3D Bricked
Post by: f5soh on March 23, 2016, 07:24:32 am

0- self-leveling
So Attitude:
https://librepilot.atlassian.net/wiki/display/LPDOC/Attitude+Setup
Quote
1- acro/self leveling mix (SL at center stick only, if that is possible)

Called Rattitude:
https://librepilot.atlassian.net/wiki/display/LPDOC/Rattitude+Setup

Quote
2- acro

Try Rate or Acro+:
https://librepilot.atlassian.net/wiki/display/LPDOC/Rate+Setup
or
https://librepilot.atlassian.net/wiki/pages/viewpage.action?pageId=19890205


All this pages are examples, set the every flightmode position like you want.
Title: Re: CC3D Bricked
Post by: no config on March 23, 2016, 02:44:59 pm
thank you!
I should have a chance to continue later today  :)
Title: Re: CC3D Bricked
Post by: no config on March 26, 2016, 03:20:21 pm
Hey guys, is there a way to hook up a buzzer to the CC3D?
Title: Re: CC3D Bricked
Post by: f5soh on March 26, 2016, 03:35:25 pm
Sure,
 https://librepilot.atlassian.net/wiki/display/LPDOC/Adding+a+buzzer+to+Multirotor+frame
Title: Re: CC3D Bricked
Post by: no config on March 27, 2016, 07:56:31 am
Thank you sir!
still have not had a chance to work on the switch programming
hopefully in the next day or 2
Title: Re: CC3D Bricked
Post by: CaporalStevo on April 10, 2016, 03:31:47 pm
Hi Guys,

OK I have the exact same problem as describe in the first page  ==> CC3D seem to be bricked and I when I connect the CC3D Librepilot only show data for TX port with value 24 and 48.

I try in an other computer and everything is working FINE. So I'm sure this is a windows drivers issue and not the CC3D.

It's very strange as originally the port was working correctly and next morning (I guess after a reboot) everything stopped working. I'm running Windows 10.
I troubleshot: 
- Uninstall / reinstall Virtual COM drivers.
- Try uninstall and instead drivers from:  http://www2.st.com/content/st_com/en/products/development-    tools/software-development-tools/stm32-software-development-tools/stm32-utilities/stsw-stm32102.html

- Confirm the parameters are exactly same on both computers  (Bits par seconds (try multiple value), data bits = 8, parity = none, stop bit = 1, flow control = none, select in advance Use FIFO buffers and received buffers = high14 transmit buffer = high16.

I can't solve the problem ann I know it's possible as it work the first time on my computer. Any idea how to solve this?
Title: Re: CC3D Bricked
Post by: f5soh on April 10, 2016, 03:40:32 pm
Hi, welcome.

Procedure for reinstalling drivers is described here:
https://librepilot.atlassian.net/wiki/display/LPDOC/Troubleshooting

You just need to locate the right "USB Composite Device" linked with your board and uninstall it.

Virtual com port is only used while USB VCP port is set to Combridge or USB telemetry so uninstall VCP driver do not help at all in this case.
Title: Re: CC3D Bricked
Post by: CaporalStevo on April 10, 2016, 03:52:29 pm
Thanks so Much for your hep! It's working now.

I was unistalling the USB serial device (In the COM port menu) instead of the USB Composite Device.  :o

I guess i'm not the first one doing this error! How can I suggest to add a note in the troubleshooting guide to avoid new confusion ?

Title: Re: CC3D Bricked
Post by: f5soh on April 10, 2016, 04:02:54 pm
Added some warnings...
Title: Re: CC3D Bricked
Post by: bmw111 on April 11, 2016, 08:11:12 pm
I have to send a "thank you" to no config for a humorous read. Not to laugh at others' misfortune, but it was pretty funny watching how in each successive post you got more and more angry and started calling names and making threats to "smash" it. "Hulk smash!" ;D

Anyway, glad you eventually got it working. I'm currently going through some frustrations but am sure it will get sorted out with the help of the experts on here.
Title: Re: CC3D Bricked
Post by: RobC62 on April 13, 2016, 10:44:29 pm
+1 on that!

Amazing that the firmware was blamed. A long time ago I had almost identical issues with OpenPilot on a CC3D Atom. Reading the docs/troubleshooting gave the answers. Never had to resort to giving as much grief out as seen here!

It does make great reading though! heh heh!
Title: Re: CC3D Bricked
Post by: no config on April 14, 2016, 05:29:30 pm
LOL! You are welcome guys!  glad i could give a laugh.
Apologies to all
yeah, I was a bit out of control, very frustrated, but I am better now.  :)

In the manual it shows ppm input on ch1
Is this the same for S.Bus?
Title: Re: CC3D Bricked
Post by: f5soh on April 14, 2016, 05:41:40 pm
Welcome back No config :)

Go to this page and scroll to receiver/ part, there is sbus examples for connection.
Sbus is connected to MainPort
There is also a diagram for how to connect receiver on resume page while using setup Wizard.
https://librepilot.atlassian.net/wiki/display/LPDOC/CC+Hardware+Configuration
Title: Re: CC3D Bricked
Post by: no config on April 14, 2016, 05:56:49 pm
thank you sir!
i will have a look.
I am on a second unit for someone else and they have the Taranis with the X8R
This Taranis is some radio.  Does everything!

Title: Re: CC3D Bricked
Post by: no config on April 15, 2016, 06:31:41 am
could anyone recommend a good link for setup on Taranis radio?
Title: Re: CC3D Bricked
Post by: no config on April 17, 2016, 01:56:58 am
need some assistance please with this setup on a taranis.
I have assigned ch 1-8 and have used the Transmitter Setup Wizard on Libre Pilot and assigned switches, but the switches are not moving on Fight Mode screen.
What is the trick to getting Ch5-6-7-8 to show up on screen??
Title: Re: CC3D Bricked
Post by: no config on April 17, 2016, 02:40:13 am
never mind guys, figured it out.
I had to do a manual calibration and now they are moving onscreen
Title: Re: CC3D Bricked
Post by: jbarchuk on April 17, 2016, 05:13:28 am
never mind guys, figured it out.

For future reference, you'd very likely get a much faster / more accurate response from rcgroups.com and a taranis-specific thread. This being a LP-specific site your chance of a fast/good answer is much slimmer. On the opposite side of the coin I would NEVER think of asking an LP Q at RCG.
Title: Re: CC3D Bricked
Post by: no config on April 17, 2016, 05:56:31 am
got it, thanks
was not quite sure were to post on help with Taranis setup for CC3D, because i did not want to get this same reaction from them.
It was an issue with the LP anyway, not the Taranis
Title: Re: CC3D Bricked
Post by: jbarchuk on April 17, 2016, 07:43:17 am
got it, thanks
was not quite sure were to post on help with Taranis setup for CC3D, because i did not want to get this same reaction from them.
It was an issue with the LP anyway, not the Taranis

You're correct. I glossed over the Q too quickly and didn't see the meaning behind it and here was the 'most correct' place to ask.

One thing to look at on the Tx side, and to mention in Q that it works, is that there -should- be a screen that reports servo motion in relation to stick and switches motion. That confirms that signals are at least -trying- to go out the desired channels.

Also yeah, anything beyond what's configged in the wizards needs to be done manually. Or things that don't 'fit' the standard wizard options. Actually the wizards are a nice convenience but -everything- they do can be done manually.
Title: Re: CC3D Bricked
Post by: no config on April 18, 2016, 04:01:43 am
well, i was not positive what end was faulty, but was leaning towards something with LP setup, because I did go through the proper channel setup on radio, which i have done before on the Taranis, and all channel/switches were registering on the TX monitor correctly.
After radio setup i went to LP and started the Transmitter Wizard, and in that process assigned switches when prompted with all switches moving onscreen with wizard correctly.
But when I went to configuration screen and flight modes, the switches were not making movement on the scales.  So, I did a manual calibration from that screen and the switches came to life.
Title: Re: CC3D Bricked
Post by: no config on April 20, 2016, 12:00:03 am
not sure if this question is for here or RCG, anyway,  what i would like to figure out is how to switch the board orientation  -90 deg. but i forgot how, and have been looking for some time now through manuals and can't find it yet.
Is it possible to turn the board orientation?
Title: Re: CC3D Bricked
Post by: f5soh on April 20, 2016, 12:44:23 am
Here :
https://librepilot.atlassian.net/wiki/display/LPDOC/CC+Attitude+Configuration

And double check the PFD behavior.
https://librepilot.atlassian.net/wiki/display/LPDOC/PFD#PFD-Troubleshooting
Title: Re: CC3D Bricked
Post by: no config on April 20, 2016, 05:51:38 am
thanks for the links.  Got it turned to -90
this is on a different quad, an origin Hobby CK-250 with Airtronics Aquila-6 radio, and what appears to be a standard CC3D, but it is in a case and cannot see markings.

I had to load firmware on this one the same as previous, manually.
went through both vehicle and transmitter wizard, and checked channels, set board orientation -90 (arrow pointing right), etc.
Tested motors and gyro input with motors spooled up and everything seemed ok.
Maiden flite, idle motors and within a couple seconds of idling or with any stick input it just idles up quickly and flips over on a dime.
I have re-installed firmware and re-done wizards, selected different model configurations  (generic X-quad, and Chinese Clone ZMR250)and same thing.

I feel this is something with configuration OR a bad board, which would bnot be a LB issue.
But I guess the only way to know if you have a bad board is if configuration is ruled out.
here is the config file. Hopefully it is configuration and not bad board.
Title: Re: CC3D Bricked
Post by: jbarchuk on April 21, 2016, 02:19:46 am
... what appears to be a standard CC3D, but it is in a case and cannot see markings.

If the board is a One True Clone then by this pic the front is the side with no connectors.
Title: Re: CC3D Bricked
Post by: hwh on April 21, 2016, 03:21:16 am
If the board is the one pictured by jbarchuk your settings for board rotation are correct if the servo connectors face the tail of the craft and the usb connector is on the left side standing behind the craft. I'm by no means an expert on the rest of the settings but they look reasonable to me.

Every time I've seen violent flip idling on the ground armed it's been either board rotation wrong (not in your case apparently), a motor turning backward, a wrong prop, or motors in the wrong order.  Being perfect I'd never do any of those and break both rear props of course  ::)
Title: Re: CC3D Bricked
Post by: no config on April 21, 2016, 08:10:31 am
Haha! well i got lucky doing 3 violent flips and no damage, very luckily!
but it did help that I was testing on astro turf.   :)

just thought of this right now, a long shot, but worth a check I guess.
This unit is an RTF kit says it comes with either Naze32 or CC3D
both have different motor ordering, and maybe the header pin/receiver block setup they have has them in wrong order.  Must check that out I guess...........
Title: Re: CC3D Bricked
Post by: no config on April 21, 2016, 09:01:32 am
Is there a way to test each motor on LP to make sure the right one is spinning?
Title: Re: CC3D Bricked
Post by: jbarchuk on April 21, 2016, 09:50:47 am
Is there a way to test each motor on LP to make sure the right one is spinning?
On the bench.
Pull the props.
On each prop shaft add a small 'flag' of masking tape. You won't be able to see the RPM variation but when you stick your finger in the tape you'll hear it.
Turn on Tx, plug in flight battery and wait for Rx and FC to turn on and settle down as normal.

Add a *LITTLE* throttle. *DON'T* go past 1/4 throttle. Less than 1/4 is fine for this test. Full throttle for only a few seconds can overrev the motor and blow up bearings or throw the magnets or something else very very bad.

Elevator forward. Stick finger in masking tape flags. You will hear the rear motors increase RPM and the forward motors decrease RPM.
Do the same for elevator back and listen for the changes in motor RPM.

Roll left and right and listen for the RPM changes in the left and right side motors.

If things sound right it'll probably fly right.
Remove tape, mount props, and go fly.

Personally after removing the tape I wipe prop shafts with alcohol to remove the last residue of the tape adhesive that might cause a prop to slip.
Title: Re: CC3D Bricked
Post by: hwh on April 21, 2016, 05:02:23 pm
If you don't want to use the transmitter and run all 4 motors at the same time you can remove the props as jbarchuk said, add the flags, hook up a battery and usb, and in gcs go to config -> output.  Pull all the sliders to the left so the motors don't all start, scroll to the bottom of the screen and check live testing - test outputs.  Then the sliders will control the motors directly.

Don't save when you're done so you don't mess up your motor settings.
Title: Re: CC3D Bricked
Post by: no config on April 21, 2016, 05:32:11 pm
well this seems to be the problem
tested motors and they are not spinning in the proper order
Title: Re: CC3D Bricked
Post by: no config on April 21, 2016, 06:01:03 pm
Is there a way to reassign the motor channels on LP to get them in the right order without changing wires??
Title: Re: CC3D Bricked
Post by: hwh on April 21, 2016, 06:01:27 pm
If the motors are spinning in the correct direction I think you can just go to to vehicle tab and reassign what motor is what output.  That would save rewiring it.

edit:  how was that, a 24 second response time. :)   I cheated, I was already typing the answer before you asked.
Title: Re: CC3D Bricked
Post by: no config on April 21, 2016, 06:21:14 pm
Lol! now that's FAST!   :)

I hope I can figure it out on LP how to change the motor order, because on this unit it is a pain to change the wires, everything is hard wired to a PD connection board and buried under a mess of that white silicone insulation and mounted in middle of frame.
Title: Re: CC3D Bricked
Post by: f5soh on April 21, 2016, 06:41:34 pm
(https://librepilot.atlassian.net/wiki/download/attachments/2818082/Output_channel_mapping.png)
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 06:31:44 am
motor 1 and motor 3  channels are switched.
I have tried to change 1 & 3 in the motor output channels but it does not work
Even though i have reassigned the motor channel it still will not work
How do I make LP accept the settings??
I have clicked save but it still does not make the change in motor channels as I have selected.
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 07:39:03 am
Since LP is not cooperating for me with the motor channel switch, I am just going to change the wires and call it mud.
will be much faster than trying to figure out the LP configuration why it is not working.

is a big bummer though.
The solution to my problem is there in configuration, if only it would work for me
Title: Re: CC3D Bricked
Post by: jbarchuk on April 22, 2016, 08:42:19 am
The SYMPTOM is that Saves appear to be not working. This has nothing to do with the motors or wiring.

When you do a Save to you watch the Tx and Rx light bars in the lower-right corner and wait for them to settle?

Different PCs/laptops/whatever and various USB systems might behave differently.

With mine the normal/'at rest' lights have about half the Tx bar lit and a couple less Rx lights lit. When I hit Save the Tx drops to 1 light and the Rx doesn't change. After a few seconds the Tx goes back to the previous number of lights lit, and those lights don't change. So I take it to mean that after the Tx has dropped to 1 light and then back to a few more lights that the write is completed.
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 09:36:09 am
Ok, I will give it a shot and take notice of the rx/tx lights
have not changed wires yet.  i would sure like to not have to.

it was kinda funny though how things went trying to change the motor channels.
I went to vehicle configuration and hit the drop down menu on Motor 1 and selected Ch3, then went to Motor 3 and selected Ch1.
When I hit save all motors started up to low idle like as if I had checked the box for that feature.
i thought maybe I had the box check for motor idle when armed, so i did it again making sure the box was not selected for motor idle, but when i selected motor channels and save again it did the same thing.
I had to go to the Motors Output screen and deselect the box to turn the motors off.
very strange, especially since i did not do stick movement to arm.  This all happens by selecting save after changing motor channels.
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 09:47:22 am
The SYMPTOM is that Saves appear to be not working. This has nothing to do with the motors or wiring.

When you do a Save to you watch the Tx and Rx light bars in the lower-right corner and wait for them to settle?

Different PCs/laptops/whatever and various USB systems might behave differently.

With mine the normal/'at rest' lights have about half the Tx bar lit and a couple less Rx lights lit. When I hit Save the Tx drops to 1 light and the Rx doesn't change. After a few seconds the Tx goes back to the previous number of lights lit, and those lights don't change. So I take it to mean that after the Tx has dropped to 1 light and then back to a few more lights that the write is completed.

I just gave it another go trying it as you suggest but same thing.

I have 1 green TX bar,
and 4 green bars ans 1 yellow on RX

when i hit save there is no change with the RX/TX bars
Title: Re: CC3D Bricked
Post by: f5soh on April 22, 2016, 01:59:39 pm
I have clicked save but it still does not make the change in motor channels as I have selected.

I think you miss something, another time.

When you change the channel mapping on Vehicle, it do not change the channel position in Output tab, the channel order still the same.
But look at names... every motor is named like his position, example : "VTOLMotorNW" where NW means "North West"...

(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2639)

Sorry for the lack of cooperation, i was sleeping, sorry again...
I hope you are not sleeping just now, maybe you can reply quickly.
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 04:08:38 pm
Come on! what the heck, I was not referring to anyone in particular.

I was referring to the program itself not cooperating.............geez

I cannot see a way to change the motor assignment
I give up, can't win for losing, thanks for the help
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 04:33:41 pm
....
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 04:42:10 pm
why did you take that remark so personal.
I was referring to the program itself.
i am having enough difficulties with the hardware and softwaqre.
I don't need people trying to twist my words.
did I say anything about anyone?  You guys are making it very tough for me to communicate with you if you are going to be so sensitive trying to read between the lines.
If i felt you guys are not cooperating then that is exactly what i would have said.
I was just making lite of the program to help me stay positive and try and continue with this massive head ache of a gyro.

and since you leftr out HOW to change the motor assignment I am stuck wasting time
i cannot find a way to change the assignment on my own.
What good does it do to show what the motor positions mean if there is no way to change it.
OK, NOW I am saying you guys are not cooperating
How do you like that now?  Yes, I am pissed off now and really don't want this damn gyro anymore!
Title: Re: CC3D Bricked
Post by: f5soh on April 22, 2016, 04:54:12 pm
and since you leftr out HOW to change the motor assignment I am stuck wasting time
i cannot find a way to change the assignment on my own.
What good does it do to show what the motor positions mean if there is no way to change it.
OK, NOW I am saying you guys are not cooperating

Do you need a bigger picture ? Or maybe i redo another one "wasting my time" ?

(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2641)
Title: Re: CC3D Bricked
Post by: hwh on April 22, 2016, 04:57:18 pm
Good morning,

You have to remember that for most of the people you're dealing with here English is a second or third language.  Wording that native English speakers use translates to different implications in other languages.

Give me a couple of minutes to catch up and I'll get back to you.

-Hank
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 05:00:50 pm
and since you leftr out HOW to change the motor assignment I am stuck wasting time
i cannot find a way to change the assignment on my own.
What good does it do to show what the motor positions mean if there is no way to change it.
OK, NOW I am saying you guys are not cooperating

Do you need a bigger picture ? Or maybe i redo another one "wasting my time" ?

(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2641)

The picture is great, thank you very much.
But were on your post does it explain HOW to change the assignment
Yes, I do see and understand what the designations mean, NE(north east, etc), but were is there the option to change the assignment??
Changing the motor channel did nothing
Title: Re: CC3D Bricked
Post by: f5soh on April 22, 2016, 05:06:57 pm
Since the start we say you need to change the channel assignment using the Vehicle tab.

https://forum.librepilot.org/index.php?topic=1094.msg10375#msg10375

And here, with a big picture:
https://forum.librepilot.org/index.php?topic=1094.msg10378#msg10378

Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 05:13:16 pm
i have tried many times
as I stated before
there was no change assigning a different channel to motor, if there was i would not be here now.
You guys are just repeating what I have already tried over, and over, and over...........
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 05:19:46 pm
why can't there be some procedure with the LP wizard that will go through motor spin one at a time to show that motors are in proper order??
with an option to EASILY change order if needed
Title: Re: CC3D Bricked
Post by: f5soh on April 22, 2016, 05:24:38 pm
Are you sure there is no changes ?
Here is the NW motor change highlighted

(https://forum.librepilot.org/index.php?action=dlattach;topic=1094.0;attach=2643)
Title: Re: CC3D Bricked
Post by: hwh on April 22, 2016, 05:45:33 pm
Ok, I've caught up I think.

The wizard doesn't let you reassign the motors but does let you spin them one at a time and see which is which.  Scrambled motor order usually isn't a problem on most craft to fix by moving the wires.  My eachine racer and the one you have are exceptions.

If you change the motor order on the vehicle tab and press save it doesn't make any difference visually on that tab.  It changes the order on the output tab.  At a glance it doesn't look like anything has changed but the order of the names changes, and that changes what the fc thinks is each motor.  It does work, I just tried it on one of my quads.  It just doesn't look like it does anything because changing the order of the names isn't really noticeable.   I went back and forth twice before I noticed the names had changed.

You two type messages too fast, I can't keep up.  :(  Every time I get ready to post one of you has posted another message.  This was written a message or two back...
Title: Re: CC3D Bricked
Post by: no config on April 22, 2016, 05:49:12 pm
I have tried over and over, no change
spin motors and they still spin the same order regardless of what screen is saying
Title: Re: CC3D Bricked
Post by: m_thread on April 22, 2016, 06:42:33 pm
I have tried over and over, no change
spin motors and they still spin the same order regardless of what screen is saying
There is nothing wrong with the procedure. There is something wrong with your hardware or the firmware in your hardware or both. Have you upgraded the board to the same version as GCS?
Please take some screenshots to make things more clear. Like I asked you on RCG.
Title: Re: CC3D Bricked
Post by: bmw111 on April 22, 2016, 09:20:13 pm
Waiting for "Hulk smash!"  ;D
Title: Re: CC3D Bricked
Post by: no config on April 23, 2016, 06:04:43 pm
Here's some info guys
as you see in shot, 1-3 motor channels have been swapped, but it does not reflect on motor assignment
#1 should be NE, but it is still showing SW
Title: Re: CC3D Bricked
Post by: no config on April 23, 2016, 06:19:12 pm
I have tried to post more pic of quad and FC but they will not load here.
They have been posted on RCG
Title: Re: CC3D Bricked
Post by: hwh on April 23, 2016, 06:35:03 pm
Good morning,

The pictures you posted look correct to me.  On the output page, the first line (physical motor channel 1) shows it's now assigned to the function VTOLMotorSE and the third line (physical motor channel 3) is assigned to VTOLMotorNW.

You swapped the motors plugged into servo outputs 1 and 3.   That's what you want.

The output page always stays in physical port order, move the first line's slider and whatever is plugged into the first servo connector starts up.   We move the functional labels (NW, SE, etc) to match the new order.   If you move the slider on line 3 the motor in position 1 on the vehicle tab should start.

-Hank

Title: Re: CC3D Bricked
Post by: no config on April 23, 2016, 07:16:57 pm
Hi Hank, the motor position did not change even though i reassigned channel.
Motor #1 was SE from start, that is the whole problem, i need it to be NW.

anyway, I have made the wire swap and the motors are now spinning in proper order.
I will put it back together, redo setup completely, and see if it flys.   :)

Title: Re: CC3D Bricked
Post by: no config on April 23, 2016, 08:08:58 pm
Btw Hank, I just now see that I had a PM from you.
So sorry, i did not get any notification or I missed it if I did.
Title: Re: CC3D Bricked
Post by: no config on April 24, 2016, 02:19:28 am
Yippee!  CC3D #2 is up and flying!
I am starting to like this CK-250, thought it was kid of a joke at first, but now see the benefits of the super tough foam frame.
It is really something!

thanks everybody very much for the great assistance!
Long live LibrePilot!!
Title: Re: CC3D Bricked
Post by: hwh on April 24, 2016, 02:36:38 am
It is a strange craft, a quad built more like a foam fixed wing.  However, I found a video that showed some guy holding it by one arm and throwing it at the ground hard.  He then stepped back, hit the throttle and it took off.   He did it over and over, a strange looking but apparently very tough quad.
Title: Re: CC3D Bricked
Post by: no config on April 24, 2016, 09:24:12 am
I never thought much of most airplane foams, though depron is pretty tough, but this stuff far surpasses it.  This foam is more like those stiff swim float board , or boogie board material, almost indestructible.
The speed and response of this little thing is wild fast and precise, because it is very light!
My ZMR 250 clone with no camera gear or landing gear dry is 360 grams.
This CK-250 w/landing gear, fpv camera and vtx comes in at 314 grams!
The ESCs' that come with it are HobbyWing which I like alot, and the motors look and fly good.  Don't really know anything about the OrignHobby 1806 motor.  Wonder if it is their motor or rebrand??
The aluminum is good grade, and the camera dampers are nice and durable.  i would like to get some of these dampers to replace ones on my 250.  The only thing plastic are the ESC windows and the landing gear. I also have discovered that heli style landing gear on a 250 is very nice and convenient!  Landing and take off is so easy with them on just about any surface.
I am counting my pennies and seriously thinking how I could pull it off and get one ordered and make it 4S with just a tad bit bigger motors and esc.  :)